🔱Weapon Enchant System

Per refine you will get random Enchant Stats

Selected Weapon for Enchant + Refine

Filtered Weapon
List Of Option Refine + Enchant
+1 ~ 7
+8
+9 ~ 10

Cutter [4]

Empty NO Option T_T

Main Gauche [4]

ATK +% against Formless monster

Composite Bow [4]

ATK +% against Undead monster

Blade [4]

ATK +% against Brute monster

Falchion [4]

ATK +% against Plant monster

Katana [4]

ATK +% against Insect monster

Axe [4]

ATK +% against Fish monster

Battle Axe [4]

ATK +% against Demon monster

Pike [4]

ATK +% against Demihuman monster

Javelin [4]

ATK +% against Angel monster

Spear [4]

ATK +% against Dragon monster

Rod [4]

MATK +% against Formless monster

Mace [4]

MATK +% against Undead monster

Stilletto [3]

MATK +% against Brute monster

Cross Bow [3]

MATK +% against Plant monster

Great Bow [3]

MATK +% against Insect monster

Rappier [3]

MATK +% against Fish monster

Ring Pommel Saber [3]

MATK +% against Devil monster

Slayer [3]

MATK +% against Demihuman monster

Bastard Sword [3]

MATK +% against Angel monster

Hammer [3]

MATK +% against Dragon monster

Flair [3]

ATK % against Neutral monster

Chain [3]

ATK % against Water monster

Gladius [3]

ATK % against Earth monster

Damascus [2]

ATK % against Fire monster

Gakkung [2]

ATK % against Wind monster

Arbalest [2]

ATK % against Poison monster

Haedonggum [2]

ATK % against Holy monster

Saber [3]

ATK % against Shadow monster

Tsurugi [3]

ATK % against Ghost monster

Broad Sword [2]

ATK % against Undead monster

Two-Handed Sword [2]

MATK % against Neutral monste

Orcish Axe

MATK % against Water monster

Two-Handed Axe [2]

MATK % against Earth monster

Buster [2]

MATK % against Fire monster

Pole Axe [2]

MATK % against Wind monster

Hallberd [2]

MATK % against Poison monster

Trident [3]

MATK % against Holy monster

Evil Bone Wand

MATK % against Shadow monster

Healing Staff

MATK % against Ghost monster

Sword Mace [1]

MATK % against Undead monster

Jur [3]

HP regen +%

Katar [2]

SP regen +%

Jamamadhar [1]

CRIT + against Formless monster

CRIT + against Undead monster

CRIT + against Brute monster

CRIT + against Plant monster

CRIT + against Insect monster

CRIT + against Fish monster

CRIT + against Demon monster

CRIT + against Demihuman monster

CRIT + against Angel monster

CRIT + against Dragon monster

Pierces % DEF of Formless monster

Pierces % DEF of Undead monster

Pierces % DEF of Brute monster

Pierces % DEF of Plant monster

Pierces % DEF of Insect monster

Pierces % DEF of Fish monster

Pierces % DEF of Demon monster

Pierces % DEF of Demihuman monster

Pierces % DEF of Angel monster

Pierces % DEF of Dragon monster

Pierces % MDEF of Formless monster

Pierces % MDEF of Undead monster

Pierces % MDEF of Brute monster

Pierces % MDEF of Plant monster

Pierces % MDEF of Insect monster

Pierces % MDEF of Fish monster

Pierces % MDEF of Demon monster

Pierces % MDEF of Demihuman monster

Pierces % MDEF of Angel monster

Pierces % MDEF of Dragon monster

ATK +% against Normal monster

ATK +% against Boss monster

MATK +% against Normal monster

MATK +% against Boss monster

Pierces % DEF of Normal monster

Pierces % DEF of Boss monster

Pierces % MDEF of Normal monster

Pierces % MDEF of Boss monster

ATK +% against Small size monster

ATK +% against Medium size monster

ATK +% against Large size monster

Nullify weapon's damage size penalty

Critical attack +%

Critical damage -%

Long range physical attack +%

Long range physical damage -%

Healing skills +%

Restoration gained from Healing skills +%

Variable cast time -%

After cast delay -%

Reduces SP cost by %

Indestructible in battle

MATK against Small size monster +%

MATK against Medium size monster +%

MATK against Large size monster +%

Long range physical attack +%

Long range physical damage -%

ATK against Demi-Human players +%

MATK against Demi-Human players +%

Critical + for Demi-Human players

Pierces % DEF of Demi-Human players

Pierces % MDEF of Demi-Human players

Recieved reflected damage -%

Melee physical damage +%

Melee physical damage -%

Neutral elemental magic skill damage +%

Water elemental magic skill damage +%

Earth elemental magic skill damage +%

Fire elemental magic skill damage +%

Wind elemental magic skill damage +%

Poison elemental magic skill damage +%

Holy elemental magic skill damage +%

Shadow elemental magic skill damage +%

Ghost elemental magic skill damage +%

Undead elemental magic skill damage +%

All elemental magic skill damage +%

Experience gained from Formless race monsters +%

Experience gained from Undead race monsters +%

Experience gained from Brute race monsters +%

Experience gained from Plant race monsters +%

Experience gained from Insect race monsters +%

Experience gained from Fish race monsters +%

Experience gained from Demon race monsters +%

Experience gained from Demi-Human race monsters +%

Experience gained from Angel race monsters +%

Experience gained from Dragon race monsters +%

Experience gained from all race monsters +%

C.RATE +

ATK & Drop Rate + %

Double Strafe DMG + %

All Race Dmg & Drop Rate + %

Crit Dmg & All Race Dmg + %

ATK +

MATK & Drop Rate + %

AtkSpd & Drop Rate + %

Double Strafe DMG + %

Bash DMG + %

Envenom DMG + %

Firebolt DMG Rate + %

Lighningbolt DMG + %

Coldbolt DMG + %

Soul Strike DMG + %

Heal Increase + %

Mammonite DMG + %

MATK & Drop Rate + %

3 % chance to deal Neutral element for 1s

3 % chance to deal Water element for 1s

3 % chance to deal Earth element for 1s

3 % chance to deal Fire element for 1s

3 % chance to deal Wind element for 1s

3 % chance to deal Poison element for 1s

3 % chance to deal Holy element for 1s

3 % chance to deal Shadow element for 1s

3 % chance to deal Ghost element for 1s

3 % chance to deal Undead element for 1s

Sonic Blow DMG + %

Grimtooth DMG + %

Venom Splasher DMG + %

Poison React DMG + %

Blitz Beat DMG + %

Blast Mine DMG + %

Claymore Trap DMG + %

Land Mine DMG + %

Brandish Spear DMG + %

Pierce DMG + %

Spear Boom DMG + %

Bowling Bash DMG + %

Meteor Storm DMG + %

Jupitel DMG + %

Lord of Vermillion DMG + %

Water Ball DMG + %

Storm Gust DMG + %

Earth Spike DMG + %

Heavens Drive DMG + %

Auto Hammerfall Lv by 1% chance

Magnus Exorcismus DMG + %

Increase Sanctuary Heal by %

+1 to + 7 Weapon 1~3% for Dmg | 1~5% Exp | 100~200 Weight

+8 Weapon 2-5% for Dmg | 3~6% Exp | 100~200 Weight

+9 to +10 Weapon 3~6% for Dmg | 3~6% for Exp | 200~300 Weight

Note: Dmg % All Race Cap to 1-2%

Reroll Enchant by using Nullstone

Nullstone Reroll Enchant List
Dagger
Bow
Sword|Spear
Axe
Mace
Staff

RANGE_ATTACK_DAMAGE_TARGET

DAMAGE_SIZE_SMALL_TARGET

DAMAGE_SIZE_MIDIUM_TARGET

DAMAGE_SIZE_LARGE_TARGET

WEAPON_ATTR_NOTHING_3PERCENT_CHANCES

WEAPON_ATTR_WATER_3PERCENT_CHANCES

WEAPON_ATTR_GROUND_3PERCENT_CHANCES

WEAPON_ATTR_FIRE_3PERCENT_CHANCES

WEAPON_ATTR_WIND_3PERCENT_CHANCES

WEAPON_ATTR_POISON_3PERCENT_CHANCES

WEAPON_ATTR_SAINT_3PERCENT_CHANCES

WEAPON_ATTR_DARKNESS_3PERCENT_CHANCES

WEAPON_ATTR_TELEKINESIS_3PERCENT_CHANCE

WEAPON_ATTR_UNDEAD_3PERCENT_CHANCES

WEAPON_INDESTRUCTIBLE

DEC_SPELL_DELAY_TIME

DEC_SPELL_CAST_TIME

DEC_SP_CONSUMPTION

DAMAGE_CRI_TARGET

CLASS_IGNORE_DEF_PERCENT_NORMAL

CLASS_IGNORE_DEF_PERCENT_BOSS

CLASS_DAMAGE_NORMAL_TARGET

CLASS_DAMAGE_BOSS_TARGET

RACE_DAMAGE_NOTHING

RACE_DAMAGE_UNDEAD

RACE_DAMAGE_ANIMAL

RACE_DAMAGE_PLANT

RACE_DAMAGE_INSECT

RACE_DAMAGE_FISHS

RACE_DAMAGE_DEVIL

RACE_DAMAGE_HUMAN

RACE_DAMAGE_ANGEL

RACE_DAMAGE_DRAGON

DAMAGE_PROPERTY_NOTHING_TARGET

DAMAGE_PROPERTY_WATER_TARGET

DAMAGE_PROPERTY_GROUND_TARGET

DAMAGE_PROPERTY_FIRE_TARGET

DAMAGE_PROPERTY_WIND_TARGET

DAMAGE_PROPERTY_POISON_TARGET

DAMAGE_PROPERTY_SAINT_TARGET

DAMAGE_PROPERTY_DARKNESS_TARGET

DAMAGE_PROPERTY_TELEKINESIS_TARGET

DAMAGE_PROPERTY_UNDEAD_TARGET

ADDEXPPERCENT_KILLRACE_NOTHING

ADDEXPPERCENT_KILLRACE_UNDEAD

ADDEXPPERCENT_KILLRACE_ANIMAL

ADDEXPPERCENT_KILLRACE_PLANT

ADDEXPPERCENT_KILLRACE_INSECT

ADDEXPPERCENT_KILLRACE_FISHS

ADDEXPPERCENT_KILLRACE_DEVIL

ADDEXPPERCENT_KILLRACE_HUMAN

ADDEXPPERCENT_KILLRACE_ANGEL

ADDEXPPERCENT_KILLRACE_DRAGON

ADDEXPPERCENT_KILLRACE_ALL

VAR_MAXHPAMOUNT

VAR_MAXSPAMOUNT

VAR_MAXHPPERCENT

VAR_MAXSPPERCENT

VAR_HPACCELERATION

VAR_SPACCELERATION

VAR_PLUSASPD

VAR_PLUSASPDPERCENT

VAR_HITSUCCESSVALUE

VAR_DROP_RATE

VAR_MOVE_SPEED

VAR_MAXHPPERCENT_DROP

VAR_MAXSPPERCENT_DROP

VAR_ASPDPERCENT_DROP

VAR_CRITD_ALLRACE

VAR_ALLRACE_DROP

VAR_ATK_DROP

VAR_DS_POWER

VAR_BASH_POWER

VAR_ENVENOM_POWER

VAR_FIREBOLT_POWER

VAR_LIGHTNINGBOLT_POWER

VAR_COLDBOLT_POWER

VAR_SOULSTRIKE_POWER

VAR_HEAL_POWER

VAR_MAMMONITE_POWER

Level 1 Weapon 1~4% | Level 2 Weapon 1~6% | Level 3 Weapon 1~8% | + 100,000 Zeny Fee

How to get 2nd Option

Option two will only show if you acquired required Enchant Tickets

The ticket you holds shows inside

+ 100,000 Zeny Fee

Note: You must equip the weapon

Enchant Tickets

Ticket for 2nd Options
All tickets have its own type of weapons

Last updated